# This is the configuration file for dosbox-staging (v0.76.0-1+ubuntu18.04).
# Lines starting with a '#' character are comments.

[sdl]
#       fullscreen: Start DOSBox directly in fullscreen.
#                   Press Alt-Enter to switch back to window.
#          display: Number of display to use; values depend on OS and user settings.
#   fullresolution: What resolution to use for fullscreen: 'original', 'desktop'
#                   or a fixed size (e.g. 1024x768).
# windowresolution: Set window size to be used when running in windowed mode:
#                     default:   Select the best option based on your
#                                environment and other settings.
#                     original:  Resize window to the resolution picked by
#                                the emulated program.
#                     resizable: Make the emulator window resizable.
#                                This is an experimental option, works only with
#                                output=opengl and glshader=sharp (or none)
#                     <custom>:  Scale the window content to the indicated
#                                dimensions, in WxH format. For example: 1024x768.
#                                Scaling is not performed for output=surface.
#           output: What video system to use for output.
#                   Possible values: surface, texture, texturenb, texturepp, opengl, openglnb, openglpp.
# texture_renderer: Choose a renderer driver when using a texture output mode.
#                   Use texture_renderer=auto for an automatic choice.
#                   Possible values: auto, opengl, opengles2, software.
#    capture_mouse: Choose a mouse control method:
#                      onclick:        The mouse will be captured after the first
#                                      click inside the window.
#                      onstart:        The mouse is captured immediately on start
#                                      (similar to real DOS).
#                      seamless:       The mouse can move seamlessly in and out of DOSBox
#                                      window and cannot be captured.
#                      nomouse:        The mouse is disabled and hidden without any
#                                      input sent to the game.
#                   Choose how middle-clicks are handled (second parameter):
#                      middlegame:     Middle-clicks are sent to the game
#                                      (Ctrl-F10 uncaptures the mouse).
#                      middlerelease:  Middle-clicks are used to uncapture the mouse
#                                      (not sent to the game). However, middle-clicks
#                                      will be sent to the game in fullscreen or when
#                                      seamless control is set.
#                                      Ctrl-F10 will also uncapture the mouse.
#                   Defaults (if not present or incorrect): seamless middlerelease
#                   Possible values: seamless, onclick, onstart, nomouse.
#      sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
#  raw_mouse_input: Enable this setting to bypass your operating system's mouse
#                   acceleration and sensitivity settings. This works in
#                   fullscreen or when the mouse is captured in window mode.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                   pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from.
#                   Resetmapper only works with the default value.
#      screensaver: Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER
#                   environment variable (which usually blocks the OS screensaver
#                   while the emulator is running).
#                   Possible values: auto, allow, block.

fullscreen       = false
display          = 0
fullresolution   = desktop
windowresolution = 800x600
output           = opengl
texture_renderer = auto
capture_mouse    = seamless middlerelease
sensitivity      = 100
raw_mouse_input  = false
waitonerror      = true
priority         = higher,normal
mapperfile       = mapper-v2.map
screensaver      = auto

[dosbox]
#          language: Select another language file.
#           machine: The type of machine DOSBox tries to emulate.
#                    Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
#          captures: Directory where things like wave, midi, screenshot get captured.
#           memsize: Amount of memory DOSBox has in megabytes.
#                    This value is best left at its default to avoid problems with some games,
#                    though few games might require a higher value.
#                    There is generally no speed advantage when raising this value.
# startup_verbosity: Controls verbosity prior to displaying the program:
#                           | Show splash | Show welcome | Show early stdout
#                    high   |     yes     |     yes      |       yes
#                    medium |     no      |     yes      |       yes
#                    low    |     no      |     no       |       yes
#                    quiet  |     no      |     no       |       no
#                    auto   | 'low' if exec or dir is passed, otherwise 'high'
#                    Possible values: high, medium, low, quiet, auto.

language          =
machine           = svga_s3
captures          = capture
memsize           = 16
startup_verbosity = high

[render]
#          frameskip: How many frames DOSBox skips before drawing one.
#             aspect: Scales the vertical resolution to produce a 4:3 display aspect
#                     ratio, matching that of the original standard-definition monitors
#                     for which the majority of DOS games were designed. This setting
#                     only affects video modes that use non-square pixels, such as
#                     320x200 or 640x400; where as square-pixel modes, such as 640x480
#                     and 800x600, will be displayed as-is.
# monochrome_palette: Select default palette for monochrome display.
#                     Works only when emulating hercules or cga_mono.
#                     You can also cycle through available colours using F11.
#                     Possible values: white, paperwhite, green, amber.
#             scaler: Scaler used to enlarge/enhance low resolution modes.
#                     If 'forced' is appended, then the scaler will be used even if
#                     the result might not be desired.
#                     Note that some scalers may use black borders to fit the image
#                     within your configured display resolution. If this is
#                     undesirable, try either a different scaler or enabling
#                     fullresolution output.
#                     Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
#           glshader: Either 'none' or a GLSL shader name. Works only with
#                     OpenGL output.  Can be either an absolute path, a file
#                     in the 'glshaders' subdirectory of the DOSBox
#                     configuration directory, or one of the built-in shaders:
#                     advinterp2x, advinterp3x, advmame2x, advmame3x,
#                     crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x,
#                     scan2x, scan3x, tv2x, tv3x, sharp (default).

frameskip          = 0
aspect             = true
monochrome_palette = white
scaler             = none
glshader           = default

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and
#            appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually
#                              need if 'auto' fails (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to
#                              handle.
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core      = auto
cputype   = auto
cycles    = auto
cycleup   = 10
cycledown = 20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound   = false
rate      = 44100
blocksize = 1024
prebuffer = 25

[midi]
# mididevice: Device that will receive the MIDI data (from the emulated MIDI
#             interface - MPU-401).
#             Use 'fluidsynth' to select built-in software synthesiser,
#             see the fluidsynth section for detailed configuration.
#             Use 'auto' to pick the first working external device.
#             Possible values: auto, oss, alsa, fluidsynth, none.
# midiconfig: Configuration options for the selected MIDI interface.
#             This is usually the id or name of the MIDI synthesiser you want
#             to use (find the id/name with DOS command 'mixer /listmidi').
#             - When using the built-in FluidSynth (mididevice = fluidsynth),
#               this option has no effect. Instead, configure FluidSynth using
#               the dedicated [fluidsynth] section below.
#             - When using ALSA, use Linux command 'aconnect -l' to list open
#               MIDI ports, and select one (for example 'midiconfig=14:0'
#               for sequencer client 14, port 0).
#             - When using a Roland MT-32 rev.0 as midi output device, some
#               games may require a delay in order to prevent MT-32 hardware
#               buffer overflow issues. In that case, add 'delaysysex',
#               for example: 'midiconfig=2 delaysysex'.
#             See the README/Manual for more details.
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.

mididevice = auto
midiconfig =
mpu401     = intelligent

[fluidsynth]
#     soundfont: Path to a SoundFont file in .sf2 format. You can use an
#                absolute or relative path, or the name of an .sf2 inside
#                the 'soundfonts' directory within your DOSBox configuration
#                directory.
#                An optional percentage will scale the SoundFont's volume.
#                For example: 'soundfont.sf2 50' will attenuate it by 50 percent.
#                The scaling percentage can range from 1 to 500.
# synth_threads: If set to a value greater than 1, then additional synthesis
#                threads will be created to take advantage of many CPU cores.
#                (min 1, max 256)

soundfont     = default-GM.sf2
synth_threads = 1

[sblaster]
#  sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the Sound Blaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the Sound Blaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the Sound Blaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the Sound Blaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the Sound Blaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by 'sbtype'.
#          All OPL modes are AdLib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
#  oplemu: Provider for the OPL emulation. 'compat' provides better quality,
#          'nuked' is the default and most accurate (but the most CPU-intensive).
#          Possible values: default, compat, fast, mame, nuked.

sbtype  = sb16
sbbase  = 220
irq     = 7
dma     = 1
hdma    = 5
sbmixer = true
oplmode = auto
oplemu  = default

[gus]
#      gus: Enable Gravis UltraSound emulation.
#  gusbase: The IO base address of the Gravis UltraSound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis UltraSound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis UltraSound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to UltraSound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus      = false
gusbase  = 240
gusirq   = 5
gusdma   = 3
ultradir = C:\ULTRASND

[speaker]
#   pcspeaker: Enable PC-Speaker emulation.
#      pcrate: Sample rate of the PC-Speaker sound generation.
# zero_offset: Neutralizes and prevents the PC speaker's DC-offset from harming other sources.
#              'auto' enables this for non-Windows systems and disables it on Windows.
#              If your OS performs its own DC-offset correction, then set this to 'false'.
#              Possible values: auto, true, false.
#       tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#              Possible values: auto, on, off.
#   tandyrate: Sample rate of the Tandy 3-Voice generation.
#              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#      disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker   = true
pcrate      = 18939
zero_offset = auto
tandy       = auto
tandyrate   = 44100
disney      = true

[joystick]
#  joysticktype: Type of joystick to emulate: auto (default), none,
#                2axis (supports two joysticks),
#                4axis (supports one joystick, first joystick used),
#                4axis_2 (supports one joystick, second joystick used),
#                fcs (Thrustmaster), ch (CH Flightstick).
#                none disables joystick emulation.
#                auto chooses emulation depending on real joystick(s).
#                (Remember to reset dosbox's mapperfile if you saved it earlier)
#                Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#         timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#      autofire: continuously fires as long as you keep the button pressed.
#        swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
#    buttonwrap: enable button wrapping at the number of emulated buttons.
# circularinput: enable translation of circular input to square output.
#                Try enabling this if your left analog stick can only move in a circle.
#      deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.

joysticktype  = auto
timed         = true
autofire      = false
swap34        = false
buttonwrap    = false
circularinput = false
deadzone      = 10

[serial]
#       serial1: set type of device connected to com port.
#                Can be disabled, dummy, modem, nullmodem, directserial.
#                Additional parameters must be in the same line in the form of
#                parameter:value. Parameter for all types is irq (optional).
#                for directserial: realport (required), rxdelay (optional).
#                                 (realport:COM1 realport:ttyS0).
#                for modem: listenport (optional).
#                for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                               transparent, port, inhsocket (all optional).
#                Example: serial1=modem listenport:5000
#                Possible values: dummy, disabled, modem, nullmodem, directserial.
#       serial2: see serial1
#                Possible values: dummy, disabled, modem, nullmodem, directserial.
#       serial3: see serial1
#                Possible values: dummy, disabled, modem, nullmodem, directserial.
#       serial4: see serial1
#                Possible values: dummy, disabled, modem, nullmodem, directserial.
# phonebookfile: File used to map fake phone numbers to addresses.

serial1       = dummy
serial2       = dummy
serial3       = disabled
serial4       = disabled
phonebookfile = phonebook.txt

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support. The default (=true) provides the best
#                 compatibility but certain applications may run better with
#                 other choices, or require EMS support to be disabled (=false)
#                 to work at all.
#                 Possible values: true, emsboard, emm386, false.
#            umb: Enable UMB support.
#            ver: Set DOS version (5.0 by default). Specify as major.minor format.
#                 A single number is treated as the major version.
#                 Common settings are 3.3, 5.0, 6.22, and 7.1.
# keyboardlayout: Language code of the keyboard layout (or none).

xms            = true
ems            = true
umb            = true
ver            = 5.0
keyboardlayout = auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx = false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
mount c /home/mitch/drivec
C:
@ehco off
PATH=c:\ne;c:\nc;c:\bat;
SET TEMP=C:\temp
SET NC=c:\nc
SET NORTON=c:\nc
cls
@echo "Ctrl-F10" will release mouse if captured by Dosbox.
@echo "nc", will start Norton Commander and "F2" will display menu.
@echo "menu", will display list of preconfigured batch files.