# This is the configuration file for dosbox-staging 0.76.0-1+18.04.
# Lines starting with a '#' character are comments.
[sdl]
# fullscreen: Start DOSBox directly in fullscreen.
# Press Alt-Enter to switch back to window.
# display: Number of display to use; values depend on OS and user settings.
# fullresolution: What resolution to use for fullscreen: 'original', 'desktop'
# or a fixed size ..1024768.
# windowresolution: Set window size to be used when running in windowed mode:
# default: Select the best option based on your
# environment and other settings.
# original: Resize window to the resolution picked by
# the emulated program.
# resizable: Make the emulator window resizable.
# This is an experimental option, works only with
# output=opengl and glshader=sharp
# <custom>: Scale the window content to the indicated
# dimensions, in WxH format. For example: 1024x768.
# Scaling is not performed for output=surface.
# output: What video system to use for output.
# Possible values: surface, texture, texturenb, texturepp, opengl, openglnb, openglpp.
# texture_renderer: Choose a renderer driver when using a texture output mode.
# Use texture_renderer=auto for an automatic choice.
# Possible values: auto, opengl, opengles2, software.
# capture_mouse: Choose a mouse control method:
# onclick: The mouse will be captured after the first
# click inside the window.
# onstart: The mouse is captured immediately on start
# .
# seamless: The mouse can move seamlessly in and out of DOSBox
# window and cannot be captured.
# nomouse: The mouse is disabled and hidden without any
# input sent to the game.
# Choose how middle-clicks are handled :
# middlegame: Middle-clicks are sent to the game
# -10.
# middlerelease: Middle-clicks are used to uncapture the mouse
# . However, middle-clicks
# will be sent to the game in fullscreen or when
# seamless control is set.
# Ctrl-F10 will also uncapture the mouse.
# Defaults : seamless middlerelease
# Possible values: seamless, onclick, onstart, nomouse.
# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity ..100,-50.
# raw_mouse_input: Enable this setting to bypass your operating system's mouse
# acceleration and sensitivity settings. This works in
# fullscreen or when the mouse is captured in window mode.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from.
# Resetmapper only works with the default value.
# screensaver: Use 'allow' or 'block' to override the SDL_VIDEO_ALLOW_SCREENSAVER
# environment variable
#.
# Possible values: auto, allow, block.
fullscreen = false
display = 0
fullresolution = desktop
windowresolution = 800x600
output = opengl
texture_renderer = auto
capture_mouse = seamless middlerelease
sensitivity = 100
raw_mouse_input = false
waitonerror = true
priority = higher,normal
mapperfile = mapper-v2.map
screensaver = auto
[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
# startup_verbosity: Controls verbosity prior to displaying the program:
# | Show splash | Show welcome | Show early stdout
# high | yes | yes | yes
# medium | no | yes | yes
# low | no | no | yes
# quiet | no | no | no
# auto | 'low' if exec or dir is passed, otherwise 'high'
# Possible values: high, medium, low, quiet, auto.
language =
machine = svga_s3
captures = capture
memsize = 16
startup_verbosity = high
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Scales the vertical resolution to produce a 4:3 display aspect
# ratio, matching that of the original standard-definition monitors
# for which the majority of DOS games were designed. This setting
# only affects video modes that use non-square pixels, such as
# 320x200 or 640x400; where as square-pixel modes, such as 640x480
# and 800x600, will be displayed as-is.
# monochrome_palette: Select default palette for monochrome display.
# Works only when emulating hercules or cga_mono.
# You can also cycle through available colours using F11.
# Possible values: white, paperwhite, green, amber.
# scaler: Scaler used to enlarge/enhance low resolution modes.
# If 'forced' is appended, then the scaler will be used even if
# the result might not be desired.
# Note that some scalers may use black borders to fit the image
# within your configured display resolution. If this is
# undesirable, try either a different scaler or enabling
# fullresolution output.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
# glshader: Either 'none' or a GLSL shader name. Works only with
# OpenGL output. Can be either an absolute path, a file
# in the 'glshaders' subdirectory of the DOSBox
# configuration directory, or one of the built-in shaders:
# advinterp2x, advinterp3x, advmame2x, advmame3x,
# crt-easymode-flat, crt-fakelottes-flat, rgb2x, rgb3x,
# scan2x, scan3x, tv2x, tv3x, sharp .
frameskip = 0
aspect = true
monochrome_palette = white
scaler = none
glshader = default
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails :4000.
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.-11/-12
# cycledown: Setting it lower than 100 will be a percentage.
core = auto
cputype = auto
cycles = auto
cycleup = 10
cycledown = 20
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
nosound = false
rate = 44100
blocksize = 1024
prebuffer = 25
[midi]
# mididevice: Device that will receive the MIDI data
# interface - MPU-401).
# Use 'fluidsynth' to select built-in software synthesiser,
# see the fluidsynth section for detailed configuration.
# Use 'auto' to pick the first working external device.
# Possible values: auto, oss, alsa, fluidsynth, none.
# midiconfig: Configuration options for the selected MIDI interface.
# This is usually the id or name of the MIDI synthesiser you want
# to use /'mixer /listmidi'.
# - When using the built-in FluidSynth =,
# this option has no effect. Instead, configure FluidSynth using
# the dedicated [fluidsynth] section below.
# - When using ALSA, use Linux command 'aconnect -l' to list open
# MIDI ports, and select one 'midiconfig=14:0'
# for sequencer client 14, port 0).
# - When using a Roland MT-32 rev.0 as midi output device, some
# games may require a delay in order to prevent MT-32 hardware
# buffer overflow issues. In that case, add 'delaysysex',
# for example: 'midiconfig=2 delaysysex'.
# See the README/Manual for more details.
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
mididevice = auto
midiconfig =
mpu401 = intelligent
[fluidsynth]
# soundfont: Path to a SoundFont file in .sf2 format. You can use an
# absolute or relative path, or the name of an .sf2 inside
# the 'soundfonts' directory within your DOSBox configuration
# directory.
# An optional percentage will scale the SoundFont's volume.
# For example: 'soundfont.sf2 50' will attenuate it by 50 percent.
# The scaling percentage can range from 1 to 500.
# synth_threads: If set to a value greater than 1, then additional synthesis
# threads will be created to take advantage of many CPU cores.
# 1,256
soundfont = default-GM.sf2
synth_threads = 1
[sblaster]
# sbtype: Type of Sound Blaster to emulate. 'gb' is Game Blaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the Sound Blaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the Sound Blaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the Sound Blaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the Sound Blaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the Sound Blaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by 'sbtype'.
# All OPL modes are AdLib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
# oplemu: Provider for the OPL emulation. 'compat' provides better quality,
# 'nuked' is the default and most accurate -.
# Possible values: default, compat, fast, mame, nuked.
sbtype = sb16
sbbase = 220
irq = 7
dma = 1
hdma = 5
sbmixer = true
oplmode = auto
oplemu = default
[gus]
# gus: Enable Gravis UltraSound emulation.
# gusbase: The IO base address of the Gravis UltraSound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis UltraSound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis UltraSound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to UltraSound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus = false
gusbase = 240
gusirq = 5
gusdma = 3
ultradir = C:\ULTRASND
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# zero_offset: Neutralizes and prevents the PC speaker's DC-offset from harming other sources.
# 'auto' enables this for non-Windows systems and disables it on Windows.
# If your OS performs its own DC-offset correction, then set this to 'false'.
# Possible values: auto, true, false.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. .
pcspeaker = true
pcrate = 18939
zero_offset = auto
tandy = auto
tandyrate = 44100
disney = true
[joystick]
# joysticktype: Type of joystick to emulate: auto , none,
# 2axis ,
# 4axis ,,
# 4axis_2 ,,
# fcs , ch .
# none disables joystick emulation.
# auto chooses emulation depending on real joystick.
#
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts .
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
# circularinput: enable translation of circular input to square output.
# Try enabling this if your left analog stick can only move in a circle.
# deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
joysticktype = auto
timed = true
autofire = false
swap34 = false
buttonwrap = false
circularinput = false
deadzone = 10
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq .
# for directserial: realport , rxdelay .
# :1:0.
# for modem: listenport .
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket .
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# phonebookfile: File used to map fake phone numbers to addresses.
serial1 = dummy
serial2 = dummy
serial3 = disabled
serial4 = disabled
phonebookfile = phonebook.txt
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default = provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled =
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# ver: Set DOS version 5.0. Specify as major.minor format.
# A single number is treated as the major version.
# Common settings are 3.3, 5.0, 6.22, and 7.1.
# keyboardlayout: Language code of the keyboard layout .
xms = true
ems = true
umb = true
ver = 5.0
keyboardlayout = auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx = false
[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.
mount c /home/mitch/drivec
C:
@ehco off
PATH=c:\ne;c:\nc;c:\bat;
SET TEMP=C:\temp
SET NC=c:\nc
SET NORTON=c:\nc
cls
@echo "Ctrl-F10" will release mouse if captured by Dosbox.
@echo "nc", will start Norton Commander and "F2" will display menu.
@echo "menu", will display list of preconfigured batch files.